I spent the first part of my career in the film industry, working primarily in visual effects and virtual reality. In 2016 I became interested in using AI to create more believable immersive worlds. That led me to start an AI company called Artie, initially focused on real-time AI avatars and later expanding into gaming and web3. Over the course of seven years, the company launched multiple products, grew to nearly 50 people, and raised $40M. It was acquired in 2024. Along the way, I earned a few patents, had work shown at Cannes, Tribeca, and the Venice Biennale, won an AICP Next Award, and spoke at venues like SXSW, Google, Meta, and Sundance. [Full bio →]