VR demo on location in Bláskógabyggð, Iceland
I spent the first decade of my career in feature film, starting as a production assistant and union crew member before moving into on-set visual effects. I was fortunate to be the VFX producer on The Book of Eli, one of the first major studio films shot on a digital cinema camera, just as Hollywood was beginning its shift away from film. From there I went to Paramount Pictures, where I worked on a variety of movies, including World War Z, Borat, and the Transformers, G.I. Joe, and Paranormal Activity franchises.
In 2015, I joined Vrse.works, a pioneering virtual reality studio, where I produced and led post-production on some of the first successful immersive films for clients including Apple, Facebook, Google, The New York Times, and the United Nations. Our work earned an Emmy nomination, a Cannes Lions Grand Prix, and other honors. Along the way, I collaborated with a roster of acclaimed directors, including Academy Award nominees Luca Guadagnino and Lucy Walker.
Beyond Vrse.works, I directed my own VR films, which were selected for Cannes, Tribeca, and the Venice Biennale, and exhibited at the Phi Centre and the National Center for Civil and Human Rights. I also worked at Meta on the development of its first reality-capture camera system.
While working in VR, I became interested in how AI could make immersive worlds more believable. That led me to start Artie, one of the first AI companies focused on the entertainment industry. We raised $40M from investors including Peter Thiel's Founders Fund, Tyler and Cameron Winklevoss, Zynga founder Mark Pincus, and YouTube co-founder Chad Hurley. We grew to nearly 50 people, launched multiple products, and earned several U.S. patents before the company was acquired by a subsidiary of VICE Media in 2024.
Since then, I've continued building in AI while returning to creative work. Most recently, I produced Azul, a sci-fi short film shot in Mexico that won an Ariel, one of Mexican cinema's most prestigious awards.
I've spoken about the future of entertainment at venues such as SXSW, Google, Meta, and Sundance.
Selected VR Projects
- A History of Cuban Dance and The Vodou Healer — with two-time Academy Award nominee Lucy Walker
- The Click Effect — with Sundance Grand Jury nominee Sandy Smolan — nominated for an Emmy
- The Displaced — with Imraan Ismail — winner of the Grand Prix at Cannes
- Take Flight — with Daniel Askill, starring Benicio del Toro, Michael Fassbender, and Charlize Theron
- The Creators — with Academy Award nominee Luca Guadagnino
- LA Noir — with Gina Prince-Bythewood, a nine-episode VR series starring Natalie Portman, Kristen Stewart, and Don Cheadle — winner of the AICP Next Award
- Mercy — solo project developed through the Oculus VR for Good Creators Lab — official selection Tribeca, SXSW, National Center for Civil and Human Rights
- A Life in Flowers — solo project — official selection Venice Biennale, Phi Centre
- Nothing Is Safe — solo project — official selection Cannes
Selected Press
Keynotes & Panels
Artie Technology
- Artie DeepServe — enterprise-grade autoscaling solution for open-source LLMs with 90%+ cost reduction compared to Google Cloud and AWS
- Artie Deep Insights — privacy-first consumer analytics with real-time NLP and computer vision
- Low-latency web ML implementation for near-instant inference in a 20KB runtime
- Artie ABC — an open-source ASR bias detection toolkit
- ASRtesting.com — automated, anonymous data collection platform
- Multi-modal AI stack — ASR + NLP + TTS + CV + 3D + real-time insights (fully-deployed in 2019)
- Procedurally generated, real-time game assets on Ethereum
Patents
- Multi-Modal Model for Dynamically Responsive Virtual Characters — Patent No: 11501480 | Issued: Nov 15, 2022
- Personalizing a Video Game Prize — Publication No: 20240325922 | Published: Oct 3, 2024
- Personalizing a Video Game Based on User Attributes — Publication No: 20240325927 | Published: Oct 3, 2024
- Multi-Modal Model for Dynamically Responsive Virtual Characters (Continuation) — Publication No: 20240303891 | Published: Sep 12, 2024
- Enabling Single-Click Multiplayer Videogame Access via Social Media — Publication No: 20240299852 | Published: Sep 12, 2024
- Dynamic NFTs for Virtual Characters, Objects, and Land — Publication No: 20230356091 | Published: Nov 9, 2023
- Multi-Modal Model for Dynamically Responsive Virtual Characters (Earlier Application) — Publication No: 20230145369 | Published: May 11, 2023
Link to patents →